Fnord

Don’t you just hate it when you find a game you’re really enjoying, and then you run into a bug that makes it impossible to progress further? That just happened to me in Star Hammer: The Vanguard Prophecy. I’m mildly annoyed right now.

Trent

Yes, that sounds awful. I take it there aren’t previous saves, or if there are, the same bug would happen again? Perhaps reach out to the developer and see if there’s a fix, or even send him your save and maybe they can fix it? All longshots, of course, but just a thought.

I hate bugs in games. I don’t know if I’ve ever run into a game-breaking one– one that I couldn’t work around or restore a previous save, but all bugs are bad.

Fnord

The issue is with a trigger not working. I have two missions to chose from here, both are basically variants on the same theme, escort some ships to a specific place on the map, and make sure that they don’t get killed by the enemy ships that are after them. Simple enough. The issue with that the game refuses to register that the ships are at the specific point marked on the map where they’re supposed to go to. It does not work in either mission. I’ve tried to just kill all enemy ships and see if that would trigger the end of the mission instead (because then there’s nothing that would potentially be able to harm the ships, but to no avail, both missions are borked. So I don’t think it’s the save that’s the problem, I think the problem is located somewhere else.

Trent

The world would be a better place if all escort quests were obliterated from the planet. Although I guess in a game like Star Hammer: The Vanguard Prophecy an escort quest kind of makes sense…if it actually worked, though. But escort quests were notoriously buggy or just plain annoying in WoW back in the day.

You could also try Slitherine support: support@slitherine.co.uk .

Fnord

I made a post on the forum. Slitherine support tends to be quite good at checking the forums for their games, and you actually often see them join the conversations. If they don’t spot it I’ll email them.

Trent

I saw your post, but their Tech Support FAQ suggests that you try their forum, and later in the thread suggests emailing Slitherine support.

Fnord

Thanks for the links! I’ll email them if I don’t get a reply by Friday.

Lucky Thirteen

Hah yes, that is more than mildly annoying!

Vito

It’s the worst! I hate it. Happened to me with Dirt 3 recently :(

Fnord

I played some Dirt 3, and that’s not a short game :(

Forsaken

It would have happened to me in Lorelai if I hadn’t backed up my save. The game has only one save slot so I’d have to start over. I believe this bug was fixed shortly after I reported it.

“Somewhat” happened to me in Grim Dawn too. Forgotten Gods expansion campaign penultimate boss’ room glitches if you die. It becomes impossible to survive even for 2-3 seconds for ranged/casters if you die once as the entire room becomes engulfed in flame. Normally flame has a pattern and leaves you room to maneuver. I “fixed” it by getting good and killing the boss without dying on a new gaming session which was ridiculously hard for my class choice.

I’m aware that this isn’t the same of course since even if you get stuck on that boss forever you still have the rest of the content, base game, optional dungeons, first expansion etc. You simply wouldn’t be able to finish 2nd expansion if you are unable to kill him in one go (simple in normal/medium difficulties, very tough on highest difficulty depending on class).

Fnord

You would think that a boss encounter would be well tested enough that such basic bugs would be picked up!

Arbiter Libera

Vampire: The Masquerade - Bloodlines had a game stopping bug back in v1.0 which necessitated ending the level with a console command input or it was straight crash to desktop for you. Thankfully it was patched very quickly, but I was there when it first went down and it wasn’t pretty.

Fnord

Oh yeah, I remember that. Want to know the worst part? The game had been done for quite a while before it was released, but Activision did not allow them to really complete it or fix those serious bugs.