aka. A Fragile Balance
Pretty unproductive month in the backlog fight, mostly because I played WAY too many demos (and I’m really looking forward to Grounded later this month) and games I’ve already finished (Terraria, I’m looking at you). At least I managed to keep the additions tamed (but the sales are not over so who knows what next month report will look like) too so the balance is neutral. I can’t believe we’re already midway through 2020 (even though it already feels like an eternity of crappy things happening). For now I don’t have much plans for the summer with the current situation so maybe I’ll get some gaming done. To see if any progress is made with the backlog is another story. I hope you all have a wonderful July!
ABC Challenge 2.0 Progress (2/27)Finished this month: 0
Simply a jigsaw game but a pretty good one. Beautiful original art, lots of options... one of the best of the genre I've tried.
A nice crafting/exploring/farming game. It reminded me a bit of My Time in Portia but with a better story and exploration experience, while having a less complex crafting system (in the sense of crafting is instant so it's less planning). The game is not perfect, but the devs seem to be working on fixing and improving it. They already released a great quality of life patch but weirdly it also added some annoying small glitches that were not present in the pre-release version. Hopefully they'll take care of that soon. I loved the wholesome story, cast of NPCs and feeling overall, as well as the design. I'll recommend it but maybe wait at least for the next patch to play it for those annoying glitches to get fixed.
A bird simulator where you can fly around on an island... It was nice but there is no real objective or goal and once you've explored you're pretty much done. In the same style, I preferred playing Copoka or AER, but it's a nice short experience.